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Translation, Editing/proofreading, Copywriting, Software localization, Website localization, Training
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Sample translations submitted: 1
English to Korean: Unreal Plugin Getting Started General field: Tech/Engineering Detailed field: Computers: Software
Source text - English Unreal Plugin Getting Started
The Wave Unreal SDK provides a plugin for Unreal content. The Unreal contents can manipulate the poses of the head and controller objects by enabling the Wave Unreal SDK.
We assume that you have basic knowledge on how to develop an Android app using the Unreal Engine editor and C++ language.
Go to Sample - VRTestApp if you want to try the sample first.
Prepare your development environment
Android is the target platform of VIVE Wave™, so make sure you already know how to set Unreal Android build environment and package apk.
As the Wave Unreal SDK has not been officially integrated with Unreal Engine, you can do so following the below:
1. Download Unreal SDK from https://hub.vive.com/profile/material-download
2. Copy and paste plugin\Plugins\ WaveVR to \Plugins\
[Ignore if the SDK version greater than SDK3.1.94]
3. Copy and paste ThirdParty to \Epic Games\\Engine\Source\ThirdParty.
4. Double-click .uproject to launch the project.
Translation - Korean 언리얼 플러그인 시작하기
웨이브 언리얼 SDK는 언리얼 콘텐츠를 위한 플러그인을 제공합니다. 웨이브 언리얼 SDK를 사용하여 언리얼 콘텐츠는 헤드 및 컨트롤러 객체의 포즈를 조작 할 수 있습니다.
여기에서 사용자에게 언리얼 엔진 편집기와 C++ 언어를 사용해 안드로이드 어플을 개발 방법에 대한 기본이 되는 지식을 얻을 수 있기를 기대합니다.
샘플을 다운 받기 위해서는 -VRTestApp 링크로 가십시오.
먼저, 개발 환경을 준비하십시오.
Wave 언리얼 SDK가 공식적으로 언리얼 엔진과 통합되지 않았기 때문에, 아래 설명을 따라 설치 할 수 있습니다.
1. 언리얼 SDK를 https://hub.vive.com/profile/material-download 에서 다운로드 받습니다.
2. plugin\Plugins\WaveVR 경로의 파일들을 \Plugins\ 경로로 복사 붙여넣기 하십시오.
3. ThirdParty 파일들을 \Epic Games\\Engine\Source\ThirdParty 경로로 복사 붙여넣기 하십시오.
4. .uproject 실행파일로 프로젝트가 실행 가능한지 확인 하십시오.
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Years of experience: 4. Registered at ProZ.com: Sep 2020.